Microsoft find gamesave tampering solution
Microsoft will be resetting the the entire Gamerscore for an account to zero if the user has violated the Xbox LIVE Terms of Use by tampering with their Gamerscore and Achievements. The account will be unable to regain all previously obtained achievements and Gamerscore, however, the players will have the ability to gain future Achievements by earning them fairly, like the majority of the Xbox LIVE community does. You will also be labeled as a cheater for the community to see on Xbox.com and you will see it on your gamer card.
I wanted to follow up and let you know where we are on the post I made a few months ago on Gamesave Tampering. Today we took action on some of the accounts we have identified as the most serious offenders who have violated the Xbox LIVE Terms of Use by tampering with their Gamerscore and Achievements.
The steps today takes the form of the following:
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August 28th, 2008 | Posted in XBOX 360 Games | No Comments
RocketBowl Dated
D3Publisher announced today the release date of its retrofuturistic bowling game with a twist for Xbox Live Arcade.
Source: news.teamxbox.com
Braid Review (Xbox 360)
Number Nones unique puzzler will twist you up like a ponytail.
Source: reviews.teamxbox.com
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August 28th, 2008 | Posted in XBOX 360 Games | No Comments
Smash Court Tennis 3 - Xbox 360 (E)
Play the ultimate doubles game with the biggest names in tennis! Join #1 ranked Roger Federer, the world famous Maria Sharapova, and over a dozen other well known and up-and-coming tennis stars in the smashing follow-up to the popular Smash Court series!
Learn how to play from the pros – each one plays with their real-life styles. Don’t want to use Martina Hingis and her All-Rounder style? Once you perfect your approach shot, try your skill at one of the inventive mini games, or take aim for the #1 spot on the Pro Tour.Any way you slice it, Smash Court Tennis delivers an Ace on every serve!
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August 27th, 2008 | Posted in XBOX 360 Games | No Comments
Madden NFL 09 - Xbox (E)
Celebrating 20 Years of Innovation, Madden NFL 09 delivers its most complete football package ever for the PlayStation 2 and Xbox, combining a more authentic gameplay simulation experience and deeper game modes for the hard core fans with all-new EA SPORTS Family Play, featuring an easy-to-use control system that help rookies master the game. With the new QB Avoidance Stick and new combo moves, plus an enhanced Fantasy Challenge and all-new SuperSim, the franchise takes its next leap in bringing you the ultimate football experience with Madden NFL 09, the most authentic and adaptable game in sports video game history.
- Fun, Accessible Family Play—Anybody can dominate the game like a pro with EA SPORTS Family Play. An all-new playcalling system features simplified one-button controls and assisted player movements, making Madden NFL 09 the most accessible football game ever.
- All-New Franchise Scoring System—Earn points at season’s end in Franchise mode by accumulating a winning record during the regular and post-season, progressing your players from no-name status to superstar caliber, increasing attendance, drafting elite players, and more.
- New SuperSim—Take full control over the pace of a game by simulating a single play, a quarter, a half, or an entire game. Take the field or take plays off, it’s entirely up to you.
- Earn Your Stripes—Use points earned in practice to improve your skills and overtake players ahead of you on the depth chart, then do whatever it takes to meet your team’s expectations by reaching key incentives that are written in your contract.
- Enhanced Fantasy Challenge—Three new league champions with unique special abilities have joined the fray with one goal in mind: knocking you from your championship run. Defeat each champ in the new Champions Stadium at the end of each league and you’ll advance to the next tier.
- Most Authentic Gameplay Ever—Pull off new combo moves by stringing together multiple actions in succession or direct receivers’ routes when scrambling out of the pocket with your quarterback. An enhanced gameplay system also features the QB Avoidance Stick, allowing your quarterback to avoid pressure while in the pocket by quickly scrambling away in four different directions.
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August 27th, 2008 | Posted in XBOX 360 Games | No Comments
Tales of Vesperia - Xbox 360 (T)
Tales of Vesperia launches the series to new heights of interactive narrative and engrossing gameplay with incredible anime-style graphics, a captivating storyline and characters as well as an upgraded battle system. Set in a world reliant on a mysterious ancient technology known as “blastia,” the game follows former knight Yuri as he delves into a shadowy plot to use these magical devices to control civilization, or destroy it.
Release Date:Tue, 26 Aug 2008
Source: www.gamecrazy.com
Crash Time: Autobahn Pursuit - Xbox 360 (T)
Fans of arcade-racing-action watch out, Crash Time hits the fast lane! Daring stunts, spectacular crashes, thrilling criminal cases. All fans of the racing genre will easily fall in love with the newest creation of Synetic, the well-known specialists for furious racing games. Various exciting cases await the palyer as part of the Cobra 11 police force. Solving them requires several diverse missions to be successfully completed. Be it helicopter chases, jumps across moving trains ro reconnaissance runs in tanks, top notch entertainment is guaranteed.
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August 26th, 2008 | Posted in XBOX 360 Games | No Comments
Too Human - Xbox 360 (T)
Step into the world of Too Human, the next-generation third-person epic action-game from famed developer Silicon Knights. As the Cybernetic God Baldur, players are thrust into the midst of an ongoing battle that threatens the existence of mankind. An ancient machine presence has forced the God’s hand. In the first of a three part trilogy, Baldur is charged with defending mankind from an onslaught of monstrous war machines bent on eradication of human life.
In Too Human, players are treated to a non-stop barrage of action powered by the seamless integration of melee and ranged firearms combat and fueled by breathtaking visuals now possible thanks to a powerful combination of the Xbox 360 and the Unreal Engine 3. Battles unfold in awesome scale as players engage with vast numbers of enemies.
- Synergy of Melee and Firearms Combat: It’ll take more than brawn and raw strength to supplant the machine hordes. Utilize a sophisticated blend of seamless melee and firearms combat to vanquish foes close and far. Feel each punishing blow through advanced visual effects made possible through the unmatched horsepower of Xbox 360 and the Unreal Engine 3.
- Advanced Cinematic Presentation: Characters and environments come to life with unparalleled visual fidelity. Experience the full excitement of combat through a dynamically-driven presentation system that portrays the combat with cinematic quality. A sweeping orchestral score sets the mood for heartbreak, anger and bloodlust as each tune encapsulates the gamer within the immersive gaming environment.
- Intuitive Combat Provides New Level of Accessibility: Perform Baldur’s elaborate and complex combat maneuvers through the press of a button and chain together rapid-fire combos with ease. Through the use of an intuitive combat system, Too Human provides gameplay that is easy to learn and rewarding to master. Too Human will introduce combinations of weapons combat on a level that exceeds some fighting games leaving players in awe.
- Modern Take on a Classic Story: Too Human chronicles the ongoing struggle between Cybernetic gods, machine giants and mortal men on a massive scale never before seen. Play the role of a cybernetic god charged with protecting the human race against a relentless onslaught of machines.
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August 26th, 2008 | Posted in XBOX 360 Games | No Comments
Dyack on ‘10 years of Too Human’ misconception
Filed under: Interviews
In an exclusive studio tour and interview with X3F, Silicon Knights president Denis Dyack discussed his frustration regarding the common misconception that Too Human has been in development for over a decade.
“I cannot dispel that rumor enough,” Dyack told X3F. “That is a bad way to talk about Too Human because that is factually incorrect.”
Too Human is commonly noted as being in development since it was first showcased as a PlayStation title in 1999 but, according to Dyack, production on the game did not begin until sometime after Silicon Knights shipped Metal Gear Solid: Twin Snakes for the Nintendo GameCube. “People think, ‘Oh the game has been in development for 18 years plus…’ it isn’t possible,” Dyack told X3F.
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August 25th, 2008 | Posted in XBOX 360 Games | No Comments
XBMC for Xbox 2008-08-25 SVN rev15165 ‘Atlantis’ ALPHA4 build - T3CH
T3CH released a new SVN compile (rev15165 Atlantis ALPHA4) of XBMC for Xbox(info (http://www.xbox-scene.com/software/software.php?page=mediaplayers#newsitemEpyVVkpEFZGLaWTWZd )). This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions. Special Notes and Noteworthy/XML/Script changes: * This is the ‘alpha 4′ build made from tag in Trunk. No MediaStream bundled this week since I didn’t have a new version to bundle. From xbmc.org (http://xbmc.org/blog/2008/08/24/xbmc-atlantis-alpha-4-released/ ): [QUOTE] Due to the great feedback from Alpha 3 (http://xbmc.org/blog/2008/08/12/upcoming-xbmc-atlantis-release-feature-freeze-updated/ ) users in terms of bug reports, many of which have already been fixed (http://xbmc.org/trac/milestone/8.10 ), Team-XBMC have released the latest Alpha version of XBMC for Linux, Mac OS X, Windows and Xbox. This is the last in a series of alpha releases (http://en.wikipedia.org/wiki/Software_release_life_cycle ) in preparation for the upcoming stable release of XBMC, code named ‘Atlantis’ (http://xbmc.org/gamester17/?p=3 ). XBMC ‘Atlantis’ is still in a feature freeze (http://en.wikipedia.org/wiki/Freeze_%28software_engineering%29 ) and the final version is planned to be released on Linux, Mac, Windows, and Xbox in October. You may track the development progress here (http://xbmc.org/trac/milestone/8.10 ), with the next release scheduled to be the first Beta. We need your help in order to make ‘Atlantis’ as stable as possible. Please download and use (http://xbmc.org/download ) this latest Alpha release instead of XBMC SVN builds. We encourage all users to test it thoroughly and report all bugs (http://xbmc.org/wiki/index.php?title=HOW-TO_Submit_a_Proper_Bug_Report ) to our tracking-system. We would also appreciate any and all assistance in making sure that the XBMC Online Manual (http://xbmc.org/wiki/?title=XBMC_Online_Manual ) and FAQ (http://xbmc.org/wiki/?title=Frequently_Asked_Questions ) are as up to date as possible. Both the manual and FAQ are wiki based so just register and request write access if you wish to contribute. In addition, translations and updates of XBMC language files (http://xbmc.org/wiki/?title=Information_on_Language_Support ) is another area where help would be appreciated. We expect to be inviting some official beta testers on to the team in the next few weeks, so get testing if you wish to be considered for this role - we’ll be looking for people submitting good quality bug reports for these positions. [/QUOTE] For the full changelog (all added/fixed/changed/updated stuff) since the 2008-08-19 SVN Rev15026 (http://www.xbox-scene.com/xbox1data/sep/EkEAEElkkFVCAdXNpM.php ) build click here (http://forums.xbox-scene.com/index.php?showtopic=659661 ). Keep in mind this is a SVN snapshot of the current development tree. It’s not an official (stable) point release. Use only if you know what you are doing. Official XBMC Site: http://xbmc.org (http://xbmc.org/ ) (manual (http://xbmc.org/wiki/index.php?title=Xbox_Media_Center_Online_Manual ) and FAQ (http://xbmc.org/wiki/index.php?title=Frequently_Asked_Questions )) Official T3CH Site: http://t3ch.yi.se (http://t3ch.yi.se/ ) (release RSS feed (http://t3ch.yi.se/feed.rss )) Download Binaries: n/a (built with XDK (http://www.xbox-scene.com/xdk.php )) | Download SourceCode: here (http://xbmc.org/wiki/index.php?title=What_Is_Source_Code ) T3CH released a new SVN compile (rev15165 Atlantis ALPHA4) of XBMC for Xbox(info).
This T3CH-compile is a complete snapshot of what is in SVN at the time the build was compiled, with just a few small additions.
Special Notes and Noteworthy/XML/Script changes:
* This is the ‘alpha 4′ build made from tag in Trunk. No MediaStream bundled this week since I didn’t have a new version to bundle.
From xbmc.org:
[QUOTE]
Due to the great feedback from Alpha 3 users in terms of bug reports, many of which have already been fixed, Team-XBMC have released the latest Alpha version of XBMC for Linux, Mac OS X, Windows and Xbox. This is the last in a series of alpha releases in preparation for the upcoming stable release of XBMC, code named ‘Atlantis’.
XBMC ‘Atlantis’ is still in a feature freeze and the final version is planned to be released on Linux, Mac, Windows, and Xbox in October. You may track the development progress here, with the next release scheduled to be the first Beta.
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August 25th, 2008 | Posted in XBOX 360 Games | No Comments
Xbox LIVE GTA IV Sweepstakes

The launch of Grand Theft Auto IV for Xbox 360® is sure to be one of the biggest gaming events of the year. Now you have a chance to experience all the excitement of the big release party in New York City with the Xbox LIVE® GTA IV Sweepstakes!
Along with four trips for two to New York, we’ve got thousands of other prizes to give away, including custom Xbox 360 Elite consoles, Microsoft Points, Gold subscriptions, and more. Don’t miss your chance at these great prizes—all you need is a gamertag to enter!
Before registering for the sweepstakes, make sure your Xbox LIVE account information is accurate! Potential winners will be notified by the administrator and have their prizes shipped using the Contact Info (e-mail, phone, and address) on their Xbox LIVE profile. If your contact info is not up-to-date, you will be disqualified from winning a prize.
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August 24th, 2008 | Posted in XBOX 360 Games | No Comments
Speaking on PAX: Is Casual Killing Core Games?
From Andre Vrignaud’s Blog (http://ozymandias.com/archive/2008/08/22/speaking-on-pax-panel-next-weekend-is-casual-killing-core-games.aspx ): [QUOTE] Just wanted to let you all know that Rob and I will be participating on a panel at PAX next weekend. The topic is whether Casual Game influences are “killing” Core Games, and we’ve been able to get some great panelists together for the event. They include Mark Deloura (who previously managed Sony’s developer relations for Playstation and PSP), Jane Pinkard (of GameGirlAdvance fame), and of course everyone’s favorite actor-geek Wil Wheaton (aka Wesley from ST:TNG and the guy who did the PAX keynote last year.) N’Gai Croal of Newsweek/Level Up fame was also planning to join us, but unfortunately can’t make it due to a conflict. The panel will occur on Saturday, August 30th from 6:00 to 7:00 PM in the Raven Theater. Is Casual Killing Core Games? Are you annoyed because casual gamers and casual gaming mechanics are killing your favorite games? Are you too busy playing Puzzle Quest to care? Do you think casual gaming is finally culling the herd of outdated gaming sacred cows? Come and watch industry insiders, top press, and celebrities debate whether casual should be feared or embraced. [/QUOTE] From Andre Vrignaud’s Blog:
[QUOTE]
Just wanted to let you all know that Rob and I will be participating on a panel at PAX next weekend. The topic is whether Casual Game influences are “killing” Core Games, and we’ve been able to get some great panelists together for the event. They include Mark Deloura (who previously managed Sony’s developer relations for Playstation and PSP), Jane Pinkard (of GameGirlAdvance fame), and of course everyone’s favorite actor-geek Wil Wheaton (aka Wesley from ST:TNG and the guy who did the PAX keynote last year.) N’Gai Croal of Newsweek/Level Up fame was also planning to join us, but unfortunately can’t make it due to a conflict.
The panel will occur on Saturday, August 30th from 6:00 to 7:00 PM in the Raven Theater.
Is Casual Killing Core Games?
Are you annoyed because casual gamers and casual gaming mechanics are killing your favorite games? Are you too busy playing Puzzle Quest to care? Do you think casual gaming is finally culling the herd of outdated gaming sacred cows? Come and watch industry insiders, top press, and celebrities debate whether casual should be feared or embraced.
[/QUOTE]
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August 24th, 2008 | Posted in XBOX 360 Games | No Comments